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Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

PlayStation 3 120 GB by Sony (Aug 25, 2009) (PLAYSTATION 3)

Posted by dasoulman Sunday, August 23, 2009 0 comments


PlayStation 3 120 GB by Sony (Aug 25, 2009) (PLAYSTATION 3)

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The PlayStation 3 (marketed as PLAYSTATION 3[4] until September 2009[5] and officially abbreviated to PS3) is the third home video game console produced by Sony Computer Entertainment, and the successor to the PlayStation 2 as part of the PlayStation series. The PlayStation 3 competes with Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles.



A major feature that distinguishes the PlayStation 3 from its predecessors is its unified online gaming service, the PlayStation Network,[6] which contrasts with Sony's former policy of relying on video game developers for online play.[7] Other major features of the console include its robust multimedia capabilities,[8] connectivity with the PlayStation Portable,[9] and its use of a high-definition optical disc format, Blu-ray Disc, as its primary storage medium.[10] The PS3 was also the first Blu-ray 2.0-compliant Blu-ray player on the market.[11]

The PlayStation 3 was first released on November 11, 2006 in Japan,[12] November 17, 2006 in North America,[13] and March 23, 2007 in Europe and Oceania.[14][15] Two SKUs were available at launch: a basic model with a 20 GB hard drive (HDD), and a premium model with a 60 GB hard drive and several additional features[16] (the 20 GB model was not released in Europe or Oceania).[17] Since then, several revisions have been made to the console's available models.[18]



Following speculation that a 'slim' model was in the pipeline Sony officially announced the PS3 CECH-2000 on August 18, 2009 at the Sony Gamescom press conference.[60][61] The PS3 slim (officially called the PS3 CECH-2000) will feature an upgradeable 120GB hard drive and is 33% smaller, 36% lighter, and consumes 34% less power than previous models.[60][62] The cooling system has been redesigned and Cell processor has moved to a 45nm manufacturing process.[63]
The redesigned PS3 logo.

The PS3 slim will also include support for BRAVIA Sync allowing control of the console over HDMI and will run quieter than previous models but no longer has the ability to install third party operating systems such as Linux.[60][62] The PS3 slim will be priced at $299/€299/£249/¥29980 and is scheduled to be released on September 1, 2009 in North America, Europe and Australia and on September 3, 2009 in Japan and New Zealand.[60][62][64] GameStop and Amazon.com both list the shipping date as August 25, 2009.[65] FCC filings also reveal a second slim model, the 250GB CECH-2000B





Bioshock 2 by 2K Games (Jan 31, 2010) (Xbox 360)

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Review

BioShock has received an extremely positive response from critics!
edit Pre-release awards

At E3 2006, BioShock was given the "Game of the Show" award from various online gaming sites, including GameSpot, IGN,GameSpy and GameTrailers's Trailer of the Year.
edit Reviews



The game has been cited as having an "inescapable atmosphere","inconceivably great plot" and "stunning soundtrack and audio effects".The gameplay and combat system has been praised for being smooth and open-ended. Overall, reviewers have noted that the combination of the games elements "straddles so many entertainment art forms so expertly that it's the best demonstration yet how flexible this medium can be. It's no longer just another shooter wrapped up in a pretty game engine, but a story that exists and unfolds inside the most convincing and elaborate and artistic game world ever conceived."



A few points of criticism have come across so far. The scarcity of ammunition in the game can deter newer players from the title, (though the developers have indicated such scarcity is by design) while the recovery system through Vita-chambers, which restores the player's health but does not alter the enemies', may make the game too easy for more experienced gamers.

In the PC version, IGN noted that switching between weapons or plasmids is easier using the mouse than the radial menu in the Xbox 360 version, as well as the graphics being slightly better with higher resolutions.

Review: Wii Sports Resort




Wii Sports Resort is many things. The sequel to the most popular single-format videogame of all time. The pack-in justification for a peripheral upgrade that, many will argue, only delivers the Wii functionality originally implied by Nintendo itself. The Kyoto giant’s major software launch and system seller in a year when its detractors are rubbing their hands with glee, citing sluggish sales of the previously unstoppable Wii as evidence that the empire is finally beginning to crumble. It is even, beneath all these layers, an occasionally great videogame.

Sports Resort almost gets off to a flyer with the three modes of Swordplay, but the niggles here are emblematic of the game as a whole. Sword Slice is a reaction test: objects are thrown at two Miis, overlaid with the direction of swing required, and the first player to respond correctly gets a point. It’s perhaps a little generous in interpreting the swings – a horizontal left-to-right slash, for example, will count when diagonal left-toright directions are given – but never less than frantic fun. Duel mode misses the MotionPlus point altogether: a determined waggler will frequently win out over someone trying to use the Remote like a sword – and why do you have to hold down a button to block attacks?



The Swordplay Showdown mode is a singleplayer romp through tens of opponents, an energetic and magnificent extended battle, with one fairly big problem: the MotionPlus frequently loses its position. The device is somewhat self-righting, gradually sorting itself out over time, but you’ll often find yourself stopping to recalibrate the accessory. The fact that this begins automatically when the game is paused, along with the reminders that pop up telling you to do so, tells its own story.

So the MotionPlus technology has its problems. Not as a one-to-one sensor, but as a controller accessory that needs a little rest more frequently than the player does. Fortunately it’s not as pronounced in any other Sports Resort mode, though we’ve also experienced it in longer Table Tennis rallies, the accessory requiring syncing before nearly every game in fourplayer sessions. Place these niggles in the context of the MotionPlus delivering one-to-one motion sensing and they seem minor, but, when compared to the hassle-free vanilla Remote, it makes Nintendo’s vision of accessible gaming for all somewhat more complicated.




Far more serious is the fact that only canoeing offers simultaneous play for four players, and of the games that can handle two players at once – Table Tennis, Swordplay, Basketball, Cycling, Power Cruising and Air Sports – only the first two are really any good. Basketball is truly limp, and cries out for the use of the Nunchuk and a little more ambition. Cycling is done much better in Wii Fit Plus, believe it or not, where the combination of controls and Balance Board approximate the real thing more accurately, and the challenges around it are more explorative and fun than Sports Resort’s drudging races. Power Cruising uses the Nunchuk unnecessarily, in a poor attempt to disguise the fact it’s another tilt-to-steer minigame, and fails to create much of a sensation of movement across the waves. Air Sports is mixed: skydiving is hardly involving, but the delicious little touch of making you pose your Mii for photos every so often drags the player in; an island flyover is dull (of which more later); while the dogfighting is a game mode so unremarkable, so boring, so Popcorn Arcade, that it hardly seems fit for release under the Nintendo brand.

Halo3 Game Review

Posted by dasoulman Thursday, August 20, 2009 0 comments

Halo3 Game Review


Videogame franchises don’t come any bigger than Halo. The original title helped put Microsoft’s Xbox console on the map. Then came the sequel, which set sales records while frustrating gamers worldwide with its cliffhanger ending. Now the third and final installment in the Halo trilogy has arrived. Having pre-sold 1.7 million copies and grossing more than $170 million in sales in the first 24 hours, Halo 3 is ready to finish the fight. Are you?

Halo 3 picks up following the events of Halo 2, with Master Chief returning to Earth to finish the fight with the invading Covenant forces. Unlike Halo 2, where gamers swapped between Master Chief and the Arbiter, in Halo 3 you’ll only control Master Chief, though the Arbiter will join you in battle throughout most of the campaign as an AI controlled character. I refuse to spoil any of the twists and turns of the plot but I will give you fair warning: You’re going to want to brush up on the story presented so far in Halo and Halo 2. There’s a brief overview in the manual but considering it doesn’t mention Cortana or Gravemind, characters that play central roles in the concluding Halo chapter, you’re going to risk being completely lost in the developments of Halo 3. With that said, rest assured that Halo 3 does definitively conclude the Halo trilogy.

The core Halo gameplay is here as strong as ever. One of the criticisms gamers had with Halo 2, other than the abrupt ending, were the overuse of corridors that resulted in extremely confined combat. In that sense, Halo 3 is a lot more like the original Halo, with wide-open environments where no two battles play out the same. There are always multiple angles to engage the enemy and that goes a long way in encouraging gamers to play through the campaign over and over.

While Halo 3 harkens back to the original Halo for its level design, it also brings back some of the best elements of Halo 2, such as the ability to dual wield weaponry. The rifle from the original Halo returns to the battlefield, albeit with a smaller clip, joining a handful of new weapons such the UNSC Spartan Laser. While the laser takes a few seconds to warm up, once fired it can take out enemy vehicles in a single shot. On the Covenant side, new weapon additions include the Brute Spider, a deadly weapon at close range that can be dual wielded, and the Gravity Hammer, which fans may remember as the weapon Brute Chieftan Tartarus carried around in Halo 2. Smashing a foe with the Gravity Hammer sends them flying through the air to their demise. Last but not least, there’s not a turret in the game that’s safe from Master Chief. Plasma, rocket or otherwise, Master Chief can rip the turret’s gun from the stand and carry it around, with limited ammunition.

There are a total of four grenade types in Halo 3. Joining the UNSC frag grenade and Covenant plasma grenade is a pair of new Covenant grenades. The spike grenade sticks to objects, walls and enemies, exploding in a vicious blast of sharp projectives, while the firebomb grenade is the Covenant's version of the molotov cocktail, damaging both infantry and vehicles. Also new in Halo 3 are deployable combat equipment. By pressing X, you can deploy a bevy of items such as a Bubble Shield that deflects all weapons and grenades (though it can be penetrated by simply walking into its field), a Power Drainer who’s magnetic induction causes failure of powered field systems within its radius, a Regenerator that has the opposite effect of the Power Drainer, a Portable Shield Generator that works similar to the stationary Covenant shields, as well as other useful pieces of equipment like Trip Mines, Automated Turrets, Invincibility and Invisibility.

One of the hallmarks of the Halo franchise is vehicular combat, not to mention its amazing selection of vehicles. Joining the roster in Halo 3 is two new UNSC vehicles: The Mongoose, an ATV like vehicle with no armament, and the Hornet, the UNSC’s answer to the Covenant’s Banshee, a flight combat vehicle with guided missiles. Meanwhile the Covenant introduce the Brute Prowler, a gravity-assisted sled with a powerful plasma weapon, and the Brute Chopper, a heavily armored, gravity-assisted motorbike that challenges the Warthog as the toughest vehicle to drive.

Enough about the new weapon and vehicle additions in Halo 3, let’s talk about how the game plays. The running time of the single-player campaign is on par with Halo 2 in that on the Normal difficulty setting, it’ll take 7-8 hours to complete. Halo 3 is best experienced on the Heroic difficulty setting and as always, the Legendary setting lives up to its name. The AI, which has always been a staple of the Halo franchise, is just as smart and ruthless as ever. They’ll flank you at every opportunity, hold back when they know you have no choice but to advance, take cover behind stationary shields, and deploy their own combat equipment when situations arise. You’ll fight the usual assortment of Covenant, including the cunning but cowardly Grunts, the defensive Jackals, the pestering Drones and the powerful but beatable Hunters. The Covenant are led by the Brutes on the battlefield, whom themselves seem to be a little more intelligent this time around. They’re all suited up for battle and it usually takes a few shots to destroy their armor before they charge ferociously. Just watch out for the Brutes carrying Gravity Hammers. They take a lot of punishment and need only one good swing of the Hammer to knock your lights out. We can’t forget about the Flood, who seemed to have learned how to mutate. A new type of Flood, called Pure Form, can actually mutate into one of three different species, including one with a ranged attack and another known as Tank Form. Believe me, it lives up to that name.

The campaign isn’t without a flaw or two. Even knowing everything about the story of Halo thus far, the plot can be difficult to follow. About three quarters of the way through the game there’s a level in the Pillar of Autumn that brings the flow of the game to an absolute halt. I won’t spoil the specifics but if you play Halo 3, you’ll know exactly what I’m talking about. On the other hand, one of the things I loved about Halo 3 was how the series comes full circle, incorporation levels from Halo and Halo 2 that fans will surely recognize, not to mention a bit of déjà vu at the end. When all is said and done, the thrill-a-minute singleplayer campaign wraps up the Halo trilogy in tremendous fashion.

When you’re done “finishing the fight,” an absolutely amazing multiplayer suite awaits. For starters, you can play through the entire campaign with up to four players locally, via system link or over Xbox Live. The one issue with Xbox Live co-op is if one player leaves during the game, the remaining party members are dropped back to the lobby and thus lose their progress in the campaign. That’s a bit of a weird design decision. Another mind boggler is the inability to play through the campaign with anyone but someone on your friends list (or recently played list). In other words, if you don’t have any friends online at the time, you can’t play co-op. There is no option to start a campaign room and have random people join your party, or vice versa.

Aside from co-op, Halo 3 features a robust competitive lineup of game types. The usual suspects are present, including VIP, Slayer, Capture the Flag, King of the Hill, etc. In addition, you can custom create your own game type by altering options like damage resistance, shield recharge rate, player speed, grenade counts, and vehicle use, among many others. If that wasn’t enough, there’s the Forge, a new game mode that allows you to tweak, create or destroy objects present on any multiplayer map. It doesn’t let you alter the geometry of a level, just the objects present within it. Combine Forge with the ability to create your own custom game types and the range of possibilities is endless.

Another new addition to multiplayer is Saved Films. Every time you play Halo 3, either singleplayer or multiplayer, a copy of your game is saved to the hard drive. You can then head to the Theatre and watch any of your last few sessions. You can follow a player in first person, move to a third person view or fly the camera overhead to get a bird’s eye view of the action. Want to know who killed you with the sniper rifle shot or better, from where? Now you can find out. Want to replay an amazing stunt you pulled off with the Warthog? No problem. You can even save the best highlights in one of a handful of slots and share them with friends. Not only does it take trash talking to another level but we’re also bound to see all kinds of Halo 3 machinima show up on the Internet.

Let me just say it up front, Halo 3 does not look as good as Gears of War or BioShock. It still looks damn good though. Considering the immense battles within these wide-open environments that occur without a hitch, that’s an achievement in itself. The use of lighting in the game is brilliant, the water and weather effects are excellent and there are tons of little touches like footsteps left in the snow and sand by fellow infantry. Audio is what you would expect from a Halo title. There are tons of lines of dialogue, so much so that you could play through the entire campaign in Halo 3 and still hear new lines the second time through. Ron Perlman returns to voice Lord Hood, as does Keith David in the Arbiter’s role. The usual sound effects, the sweeping soundtrack, they’re all present. The only problem is that sometimes the music drowns out key dialogue during the game. With no way to adjust the levels, you’re likely to miss a few lines.

Halo 3 doesn’t deviate from the formula that has made the franchise as popular as it is. It simply combines the best parts of Halo (wide-open, diverse environments) and Halo 2 (dual wielding weaponry), and throws a few new weapons, vehicles and enemies to the mix. The result is a thrilling and ultimately satisfying conclusion to the trilogy. Then you have the multiplayer suite, which is out of this world. With the Saved Films, the Forge editor and the ability to custom create game types, the Halo 3 multiplayer experience is one that will last for years to come. Believe. This is one fight you’re going to want to finish.

StarCraft II Terrans: Wings of Liberty - Review

Posted by dasoulman Monday, August 17, 2009 0 comments

StarCraft II Terrans: Wings of Liberty - Review

Also known as: StarCraft 2 -- Terrans, Project Alpha [project codename]




The long-awaited return of StarCraft has been rumored for years, and now is finally official -- Blizzard officially announced on May 19, 2007 the sequel to its incredible strategy title Starcraft.

Designed to be the ultimate competitive real-time strategy game, StarCraft II features the return of the Protoss, Terran, and Zerg races, overhauled and re-imagined with Blizzard's signature approach to game balance. Each race will be further distinguished from the others, with several new units and new gameplay mechanics, as well as new abilities for some of the classic StarCraft units that will be making a reappearance in the game. StarCraft II also featurse a custom 3D-graphics engine with realistic physics and the ability to render several large, highly detailed units and massive armies on-screen simultaneously.

Each chapter of Starcraft II focuses on a specific faction of the Starcraft war. By splitting the game, players will access more story content, more characters, and more customization as the explore each side of the conflict.

Forza Motorsport 3 Review

Posted by dasoulman Friday, August 14, 2009 0 comments

Forza Motorsport 3 Review

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Forza is a funny old series. It consistently scoops up superb marks, is raved about by racing purists and is the nearest thing to Officially the World’s Best Racing Game Evah (that’d be Gran Turismo) you’ll find on 360. Yet perhaps that’s the crux of the problem; for whatever reason, developer Turn 10’s opus has never hit the populist heights of Polyphony’s seminal series. But as the years drift by and GT5 appears scarcely closer than when it was first announced, isn’t it time we finally gave Forza a break?




Damn right it is. Although deemed soulless and spartan by casual racers, it’s actually possible to retrospectively argue that in pure mechanical terms Forza 2 remains the standout driving sim on any system. It combined ultra-real handling and an unparalleled upgrade system with a 60fps engine that – while not Gotham-breathtaking – was faster than a butcher’s dog on amphetamines. Plus, you could construct decals based on a gigantic phallus; our knob-mobile was a work of automotive art.

So... imagine all these existing good bits, then imagine Turn 10 went absolutely bonkers and also stole a bit of the best ideas from all the other standout racers on the market. Features like a graphics engine (still holding steady at 60fps) that makes GT5 look like Chase HQ on the ZX spectrum, Blur’s online community appeal, GRID’s time-rewind function and an idiot-proof ‘one button drive’ driving aid that we can only presume was pilfered from Pole Position on the Atari 2600. Forza 3 wants to be all things to all racing fans, and by golly it might just succeed.




Another score over Gran Turismo is the fact Forza has beaten GT to the damage punch. We’re not just talking the odd dent or paint chip here; imagine cars flipped onto their roofs, broken axles and full 360° rolls. Better still, a fully-fledged video editor lets you whip up professional looking recreations of your most glorious victories, narrow misses and mash-ups to share with fellow gearheads on Xbox Live.

Just when it could hardly get any better, in comes a whole new season mode packing a mighty 200 different events. Oval racing (maybe a riposte to Gran Turismo 5 snagging the NASCAR license?), drifting, drag and a Le Mans mode join oldies but goodies like circuits and timed events – while we’re guessing the rest are simply variations on these established themes. Multiplayer-wise, Turn 10 have hinted at an entirely new riff on online play, linked to their title’s raison d’etre – the fostering of user-created content. Meanwhile, on the driving aid side we’re promised more power than ever before; play the game as an arcadey racer or hardcore sim - it's up to you.





There’s so much goodness here, in fact, that E3 08’s rumour that the game would ship on two DVDs has in fact turned out to be true – one works as the install, the other runs the actual game afterwards. Who needs Blu-ray? (No you don’t, shut up.) And the final indignity? Forza 3 is revving onto 360s in October, well ahead of Gran Turismo 5’s alleged release date. It’ll also mean Turn 10 will have released three whole Forza iterations in the time since GT4 was brought out – no mean feat. But then, this is no ordinary developer, and certainly no ordinary racer. Helming "the definitive racing game of this generation" (Turn 10’s words, not ours) is a lofty ambition, but a laudable one. If Forza 3’s scattergun approach can live up to half the claims its dev is making, everybody else might as well pack up and go home.

Call of Duty Modern Warfare 2

Posted by dasoulman Monday, August 10, 2009 0 comments

Call of Duty Modern Warfare 2 Prestige Edition game review post

HMV has secured the exclusive rights to sell the upcoming Call of Duty: Modern Warfare 2 Prestige Edition and is taking pre-orders now.

The high street giant will be selling the £119.99 pack, that comes with night vision goggles as well as a host of extras, only on its online store, www.dasoulman-store.blogspot.com

The game goes on sale November 10th, but you can pre-order the pack now from its website. Given that numbers will probably be limited, if you've got the cash we'd say get ordering as soon as.

The pack will also include an artbook and a Xbox Live code to download the original Call of Duty.

Call of Duty 4: Modern Warfare

Gameplay

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As a first-person shooter, Modern Warfare puts in the player inside various military soldiers, with a focus exclusively on combat. The game offers a variety of real-world weapons and vehicles. The majority of the missions are ground-level infantry combat, but there are several missions in which the player mans a turret in an aircraft or Humvee.

The player looks around and aims the currently equipped weapon using the touch screen. On foot, the touch screen is also used to switch and reload firearms, switch to grenades, and interact with the game world; the directional pad is used to move and the shoulder buttons fire the current firearm.

To utilize unique features of the DS, this version includes several unique touch-screen features, including hacking terminals and bomb disarmament. Inventory controls and an overhead map and radar are located on the touch screen. The DS offers local multi-player via built-in wireless, but does not offer the online multiplayer central to the console and PC versions..[6]



The game takes place in a cold gray Russia and a bright, dusty Middle East and follows a fictitious storyline.[7] The game features twelve single player levels in its campaign, as well as several multiplayer modes including deathmatch, team deathmatch, and capture the flag.[8] Multiplayer supports up to four players and utilizes both multicard play and download play.[9]

Plot

The DS version of the game allows the player to assume the roles of several anonymous soldiers, who are either affiliated with the British S.A.S. or U.S. Marines. Unlike the console and PC version of Call of Duty 4, players do not directly impact the outcome of the war. Instead of going after the main antagonists of the overall plot (the Four Horsemen: Russian Ultranationalist Imran Zakhaev and his allies), the playable characters in the DS version participate in minor missions, such as escaping from an American military base in the Middle East as it is attacked by enemy forces, or raiding two cargo ships in the stormy black and dark
Call of Duty 4: Modern Warfare

Baltic Sea which may be carrying nuclear materials. The DS version focuses less on the main attempts to end the conflict and more on the supporting role of the various other soldiers who played a part in the war. The player can also be a gunner on a AC 130-Spectre Gunship as are in the regular console/computer version of Call of Duty 4.


Reception

The Nintendo DS version received an average score of 76% based on 19 reviews on the review aggregator Game Rankings,[20] and an average score of 75 out of 100 based on 22 reviews on Metacritic — indicating "generally favorable reviews."[10]

IGN scored Call of Duty 4's DS version at 7.8/10, praising elements including a surprising level of complexity for the hardware, "impressive sound production all around", fun gameplay, and enjoyable multiplayer. Criticism of the game notes some minor glitches, the absence of an online multiplayer mode, and inconsistencies in damage between different weapons.[6] Gamespot scored the game 7.0/10, praising technical achievements of the engine and audio which "... deliver the true Call of Duty experience". They also criticized the game's controls and lack of online multiplayer, noting "... the DS version doesn't offer any of the online modes that its console counterparts do, which means that your interest in the game will probably wane significantly after you complete that initial play-through."[14]

Left 4 Dead 2 Review

Posted by dasoulman Wednesday, August 5, 2009 0 comments


Left 4 Dead 2 Review

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Left 4 Dead 2 (abbreviated L4D2) is a multiplayer co-operative survival horror FPS game developed by Valve Corporation. The game is being built using the Source engine and will be available on PC and Xbox 360 on November 17, 2009 and on November 20, 2009 in Europe. It is the sequel to Left 4 Dead and was first announced by Valve Corporation at Microsoft's E3 '09 press conference on June 1st.

According to Valve, the Infection has spread to the southern United States, where the sequel picks up 1 week after the events of the first game (3 weeks after the first infection). Left 4 Dead 2 will feature three new Infected (only two of which have been revealed; The Charger was revealed in the E3 '09 trailer and The Spitter on July 20th, 2009), 20 new weapons including melee weapons, new items, upgraded Infected (such as the hazmat-suited Infected that are immune to fire, the wandering Witch, Infected whose limbs can be taken off), five new campaigns which are said to connect unlike the original's, new Survivors, and one new gametype which has not yet been revealed.



Just like the original, the game has four Survivors in an apocalyptic pandemic battling against hordes of the Infected. There are four new Survivors in Left 4 Dead 2: Nick, Ellis, Rochelle, and Coach.
Another feature which has been announced is new powers to the Director. Instead of just switching up where items and enemies spawn according to how players are doing, it can now completely rearrange the map's layout, turning places that would normally be simple into mazes with dead ends.

The game will bring players a new gameplay experience with Close Combat weapons that can be found around the campaigns: the Axe, Baseball Bat, Chainsaw, Cricket Bat, and the Frying Pan. These can kill Common Infected in just one hit, but Survivors cannot use any other weapon until they discard these weapons. The close combat weapons are able to kill all the Special Infected except the Tank and the Witch in one hit, but this is not recommended due to the amount of time to reach the Smoker, Hunter, and Charger. Also, hitting a Boomer will cause bile to cover all nearby Survivors.There are also new items which can give players certain advantages, such as incendiary bullets which set their target on fire. Unfortunately, once these special items are picked up, they must be used at that time; they cannot be saved for later use. Another change that should be noted is that the melee fatigue system, which was included in only Versus and Survival mode in Left 4 Dead, appears to now have been integrated into Campaign mode in the sequel.


Assassin's Creed Review

Posted by dasoulman Monday, August 3, 2009 0 comments

Assassin's Creed Review

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Before I begin this potentially inflammatory review, let me just state that, no, I am not a professional and have never been one in the true sense of the word. And I have a good reason for it. I play video games. By definition professional-minded hardcore gamer is a contradiction in terms. We lack the meticulousness, the work ethic, the objective approach, the staying power and the ability to perform menial tasks in order to achieve a goal... those who don't play World of Warcraft anyway (Hear, hear! - Vader).




Forgive my sweeping generalization; I'm simply giving my honest opinion.

Otherwise, we wouldn't really be gamers. Other gamers wouldn't give a rat's crap what we have to say. What gamers want is fun, what gamers lack is an attention span. I, like so many other gamers, lack all of that to a healthy degree, and I'm sure many of you can relate.

Gamers by definition do possess an inquisitive mind and often display traces of intelligence. As such, we want to be entertained and yet challenged in a way that won't hurt our feelings by equating our sense of narrative fidelity to the hordes of people watching "Big Brother."



So, it is my opinion that in order for the game to be successful, or widely accepted, it has to marry these seemingly contradictory requirements. To further generalize this, gamers like South Park. Gamers like sites like Penny Arcade. It's because these guys deliver exactly what we need - accessible yet intelligent entertainment that is designed to take us out of our boring routines and offer glimpses into creative minds greater than our own.
The reason why I had to get all of this off my chest is because Assassin's Creed, in my humble opinion, simply fails in this.

For the last couple of days I've been spending hours playing the game and as I progress further, I keep wondering whether someone is playing a practical joke on us.

Going back to what I said about professionalism (or lack of thereof), I will tell you right off the bat that I haven't finished the game. I hear it's got a cliffhanger ending. OK, fair enough, nothing new there.

Assuming that you are familiar with Assassin's Creed back-story by now, I will tell you that the narrative was not the reason for me to stop playing. In fact, the story, the very concept of it sounds quite interesting; far-fetched yet intriguing enough to tickle your imagination.

Assassin's Creed tells the tale of an ordinary guy who gets caught up in a weird scientific experiment. Memories of his notorious ancestor, an assassin who lived in the greater area of Jerusalem at the time of Crusades, are extracted from his gene pool in order for it to be used to change the present. I rather liked this idea. Furthermore, the dialogue and the moral spins on each assassination are not without substance, not without whatever credibility the writer needed to inject in order to keep our attention.

The reason why I eventually gave up on this game, scratching my head in disbelief in the process, is that the stuff you do in the tutorial is pretty much what you will be doing in the next six to eight hours of playing it.

Assassin's Creed seemingly has it all and yet it has nothing. It has a unique enough main character, it has good dialogue, the animation of the main protagonist is drop-dead gorgeous and so are the graphics. The combat system is very organic and fun. Each battle with the guards was enjoyable if only for the exquisite yet extremely gory nature of your counter-attacks.

And yet, as you progress through the main campaign, you will have a VERY hard time telling one city from the next - Jerusalem, Acre, Damascus - where the hell am I now?

But more importantly, I certainly wasn't able to comprehend the outrageously menial and repetitive design of the missions.

Wii Fit Reviews

Posted by dasoulman Sunday, August 2, 2009 0 comments


Wii Fit Reviews



Some would argue that Wii Fit, like many Touch Generation games isn't actually a 'game' as such. Instead, some see them as ways for casual gamers to have a bit of fun while believing that they're doing themselves some good. Yet, we've found ourselves strangely drawn to Wii Fit for a while now and have played it practically every day since we first got our preview version.

The best thing about Wii Wit is that it actually works. The board is fantastic and the various exercises genuinely make you feel like you've had a work-out if you do them properly. But please don't be under any illusions that the balance games are effective when it comes to making you fitter: the truth is, leaning from left to right to head footballs, cross tightropes and ski down a hill effectively does nothing for your fitness. They're fun, but they have pretty much no impact on your body.


No Pain, No Gain
Not all the games are available at first. You start off with simpler ones and the more you play the more you unlock. The order in which you unlock the games is well thought out; they get progressively more tiring and complicated. You can also unlock harder versions of each game, so while the jogging game may seem a bit short at first since you're only jogging on the spot for a couple of minutes, you end up unlocking longer and more tiring routes the more you play. Similarly, you may be able to master six slow press-ups (where you place your hands on the Board instead of your feet), but after a while you'll unlock the option to do ten, and then even more.


It's All In The Balance
Once you've done your exercise the required number of times, you're given a score out of 100 based on how well you managed to keep the red dot in the centre. So getting yourself 100/100 means not only that you've kept the dot bang on the middle throughout, but you've also performed the exercise perfectly.

Although Wii Fit is clearly different to the Brain Training games in terms of content, the two titles are laid out in a similar way. When you start playing each day you're encouraged to weigh yourself. After each weigh-in, the results are placed on a graph which shows how your BMI has (hopefully) dropped over time. You mark that day with a stamp and can then take part in as many of the various mini-games and exercises as you see fit.

It's a nice way to do things, because as your fitness increases and your general ability to perform the exercises improves, you feel a genuine sense of satisfaction in being able to finally do something you couldn't do last time. It's a smooth difficulty curve and one we reckon is a great way to gauge your progress.

Sony PSP 3000 (black)

Posted by dasoulman Thursday, July 23, 2009 0 comments

Sony PSP 3000 (black)

Product Review

The good: Light, slim enclosure; screen offers better color reproduction than that of earlier PSP models; improved AV output for video and game playback on TVs; built-in Skype with onboard microphone; retains all of the impressive media and online features of earlier PSP models; deep lineup of great game titles that offer better graphics than Nintendo DS games.

The bad: Despite improvements, problems and annoyances remain: screen exhibits noticeable jaggies and scanlines during high-motion video and gaming sequences; UMD load times still poky compared with DS games; screen isn't glare-free, and is still a magnet for fingerprints; Web browser and data input can be cumbersome; no built-in storage; subtle redesign missed the opportunity to add even more features.

The bottom line: While there's probably not enough to get owners of previous the PSP to upgrade, newcomers will find the PSP 3000 to be a solid portable gaming and multimedia device.

Specifications: Product Description: Sony PSP 3000 - Handheld game system ; Form Factor: Handheld ; Media Type: UMD (Universal Media Disc) ;

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